Satiate your inner Ed Ferrara (who I met a few times - nice guy!), if It was (relatively) easy to find a text-based wrestling simulator to Were a few other games in this genre, but nothing held a candle to EWR. Run our own pro-wrestling promotion, backstage politics and all. Required a lot of attention to detail, and a lack of actual wrestling game play made it a niche product for those of us who *really* wanted to It was incredibly complex, and exciting in it’s own special way - but Ratings, sort of like Championship Manager: Pro Wrestling Edition. Took gamers inside the workings of a promotion - tasking you withīooking matches and feuds, managing contracts, and fighting for TV And by and large, their demands were answered by aĭedicated group of indie developers. They wanted toīook the matches, settle the feuds, win the ratings war - not justĬompete in ring. Wrestling fans have always yearned for something that took us backstage, let usĬontrol the inner workings of a largely staged sport. Wrestling was so popular in the 2000s that an entireĬottage industry of wrestling games sprang up in the span of a few short Triple H are household names - hell, Mankind had a New York Times No 1.īest Seller. We’re traveling back to the early 2000s The internet hasĮxploded, parents are just about over that whole “violence in music”ĭeal, and pro wrestling is the hip thing. Oh, you don’t *have* a brain Delorean? That’s okay, you can borrow Me a favor, hop in your brain Delorean and let me take you back in
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